<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5671845</id><updated>2011-07-08T10:46:52.482+01:00</updated><title type='text'>Project K</title><subtitle type='html'>I'm attempting to write a small 'turn based' tactical 'multi player' mobile game. This is a Developer Diary to show how difficult these kind of things are to do, especially when you've already got a full time job, social life etc. The game itself will be written with a combination of J2ME, .Net and XML (as the glue between them).
However, I'm presently writing a realtime multiplayer mobile game at the moment, as a learning exercise for the turn based game.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default?start-index=101&amp;max-results=100'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>284</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5671845.post-7133425810313236043</id><published>2010-04-23T12:37:00.001+01:00</published><updated>2010-04-25T12:43:58.386+01:00</updated><title type='text'>InterPhace Solutions Ltd Part 4</title><summary type='text'>The business has stalled for the moment, as I await all the bureaucracy to catch up. OVI, will not allow me to sign on as a developer until I have a VAT Number. The VAT Number will take a month (!) to process but for that I still waiting on my Business Bank Account. It’s very frustrating. I was under the impression that everything was going to be ready for yesterday but not much luck there.I’ve </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/7133425810313236043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=7133425810313236043&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/7133425810313236043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/7133425810313236043'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2010/04/interphace-solutions-ltd-part-4.html' title='InterPhace Solutions Ltd Part 4'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-6781216758553188794</id><published>2010-04-19T17:00:00.000+01:00</published><updated>2010-04-25T12:37:43.656+01:00</updated><title type='text'>The Bank</title><summary type='text'>My hands are sore. I’m normally used to typing but I’ve had to fill out form after form to set up the bank account. I’ve decided to go with the RBS. Partly because the costs are so low (i.e. none for the first two years), partly because the terms were good but mostly because the Business Manager knew what I was talking about, as opposed to the others, who just looked as if I was talking </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/6781216758553188794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=6781216758553188794&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/6781216758553188794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/6781216758553188794'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2010/04/bank.html' title='The Bank'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-3087104579066678417</id><published>2010-04-16T22:17:00.001+01:00</published><updated>2010-04-18T22:20:12.830+01:00</updated><title type='text'>InterPhace Solutions Part 3.</title><summary type='text'>The Business is still being set up. I’ve still got to get the business bank account to get sorted but it’s nice that progress is still happening. I'll be visiting the Bank on Monday, with all the legal documents, and putting on my best smile. Hope it goes well.The Mac Mini arrived yesterday. I had to buy a new keyboard for it but it seems to work fine with both the Mac and the PC. Now I’ve got to</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/3087104579066678417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=3087104579066678417&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/3087104579066678417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/3087104579066678417'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2010/04/interphace-solutions-part-3.html' title='InterPhace Solutions Part 3.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-973448585204519847</id><published>2010-04-14T11:50:00.002+01:00</published><updated>2010-04-14T12:09:26.215+01:00</updated><title type='text'>InterPhace Solutions Ltd - Why now?</title><summary type='text'>Interphace is ready for release but there is no way that I'll be able to get it Java Verified. For a small developer like myself, it's impossible to afford the £1000 it would cost to get the games I've got verified and on the app stores.However, since the last post six months ago. Both Sony and Nokia have realized this is a problem and are now accepting Thawte security certificates, in order to </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/973448585204519847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=973448585204519847&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/973448585204519847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/973448585204519847'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2010/04/interphace-solutions-ltd-why-now.html' title='InterPhace Solutions Ltd - Why now?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-6277393469833128247</id><published>2010-04-13T13:39:00.003+01:00</published><updated>2010-04-13T13:52:34.662+01:00</updated><title type='text'>InterPhace Solutions Ltd</title><summary type='text'>I'm quite excited at the moment about this (See the personal blog for the things I'm not excited about). I've bitten the bullet and created a company;-InterPhace Solutions Ltd.This is going to be used to sell the Interphace games over the OVI, Sony and any other app stores I can find.In addition to that, I've got a Mac-mini on order and downloaded the Android SDK on my main development machine. </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/6277393469833128247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=6277393469833128247&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/6277393469833128247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/6277393469833128247'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2010/04/interphace-solutions-ltd.html' title='InterPhace Solutions Ltd'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-1032916567732088693</id><published>2009-09-15T11:49:00.003+01:00</published><updated>2009-09-15T11:53:58.586+01:00</updated><title type='text'>Millstone</title><summary type='text'>Interphace is becoming like a millstone round my neck. I've got two versions, the free and the retail. However, in order to get it on the Nokia or Sony app stores it has to be Java Verified. To be honest, it's too expensive, I don't have the time or the cash to put it though the process. I haven't found any other distritubuter to take it. Ironically, it's finished and works (which is a great </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/1032916567732088693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=1032916567732088693&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/1032916567732088693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/1032916567732088693'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2009/09/interphace-is-becoming-like-millstone.html' title='Millstone'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-9179102086343768655</id><published>2009-06-26T14:46:00.003+01:00</published><updated>2009-06-26T14:54:33.391+01:00</updated><title type='text'>Why the delay?</title><summary type='text'>Well, to be honest, it wasn't done. About 12 hours before I was going to release it. I did a final test and the Bluetooth game wasn't working anymore. Talk about a dissapointment.However, I have good news. After a lot of coding and retesting, I've got a working version of Firewall. Now I've got four things to do ;-1. Find a distributer to sell the game. I was thinking about a £1 or 1 Euro.2. </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/9179102086343768655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=9179102086343768655&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/9179102086343768655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/9179102086343768655'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2009/06/why-delay.html' title='Why the delay?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-8254003686953346520</id><published>2009-04-07T11:02:00.003+01:00</published><updated>2009-04-07T11:37:03.559+01:00</updated><title type='text'>Good Lord, How Long?</title><summary type='text'>FIREWALL is doneHow long has that taken, it's only six months sins the last update. There are going to be four versions of it, each with the option of either Slice or NDice as the main character! (so really is that eight versions !?!?)1. The paid for version. This version will be available for sale, hopefully on OVI, Sony App store, click gamer etc. It will be interesting to see if these pay for </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/8254003686953346520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=8254003686953346520&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/8254003686953346520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/8254003686953346520'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2009/04/good-lord-how-long.html' title='Good Lord, How Long?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-3847539736438547158</id><published>2008-09-03T15:25:00.000+01:00</published><updated>2008-09-03T15:26:25.894+01:00</updated><title type='text'>NetBeans!</title><summary type='text'>It's official, I've had enough of using JBuilder. I've moved the final release over to using the new NetBeans 6.1 IDE. It appears to have built ok and is running on the N95. I've got Four outstanding tasks left on this.1. Test the single player Firewall game with the new AI.2. Test the New RumbleX code to make sure items are updated.3. Include the new Firewall part of the logo.4. Build the NDice </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/3847539736438547158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=3847539736438547158&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/3847539736438547158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/3847539736438547158'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2008/09/netbeans.html' title='NetBeans!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-673308769966628104</id><published>2008-08-15T16:15:00.000+01:00</published><updated>2008-09-03T16:16:32.960+01:00</updated><title type='text'>It's almost there...</title><summary type='text'>InterPhace 2.0 - FirewallIt would have been ready last month but the hard drive crashed and I lost a lot of work. Thank god I take lots of backups. The main problem has been my IDE. Normally, I use JBuilder X but when the system crashed, I found that the source disks had been put into storage. Thankfully, I've got an old version of JBuilder 9 which is at least able to complie and test the lastest</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/673308769966628104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=673308769966628104&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/673308769966628104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/673308769966628104'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2008/08/its-almost-there.html' title='It&apos;s almost there...'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-8386953795306243693</id><published>2008-05-07T00:55:00.001+01:00</published><updated>2008-05-07T00:55:44.282+01:00</updated><title type='text'>On a roll....</title><summary type='text'>Well, I've refined the Firewall AI but to be honest, it's not good enough to beat a human. I've got to look at ways to make it easier for the AI and harder for the Human. I've got a couple of ideas but they'll take time ( as always).However, the new player score handling is in. It's nice to see something go in so quickly and without fuss. Now I've got to get the pause functionality </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/8386953795306243693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=8386953795306243693&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/8386953795306243693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/8386953795306243693'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2008/05/on-roll.html' title='On a roll....'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-760300799511242990</id><published>2008-05-03T00:54:00.000+01:00</published><updated>2008-05-07T00:55:10.612+01:00</updated><title type='text'>Progress at Last.....</title><summary type='text'>We have a working (if basic) AI working for Firewall.It was typical that I'd forgotten the difference between a zero based and One based array. Sometimes I'm so dumb, it scares me.Anyway, There are a couple of smaller AI issues Left and once they're out of the way I can concentrate on the new code.I've now got InterServe Coded, now it's the horrible deal with testing the Web Serive with the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/760300799511242990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=760300799511242990&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/760300799511242990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/760300799511242990'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2008/05/progress-at-last.html' title='Progress at Last.....'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-2137257343307019765</id><published>2008-04-22T01:17:00.001+01:00</published><updated>2008-04-22T01:18:58.751+01:00</updated><title type='text'>One Down several to go.</title><summary type='text'>It's slow work but there's another problem out of the way. It turns out that the AI was calculating values based on a zero based array when it should have been a 1 based array. Programming, it's the computer equivilent of the murderer, the victim and the dective being the same person.There are Four outstanding issues with the Firewall Game.1. The AI's pieces are dissapearing.2. They're not going </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/2137257343307019765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=2137257343307019765&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/2137257343307019765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/2137257343307019765'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2008/04/one-down-several-to-go.html' title='One Down several to go.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-7387882528175737163</id><published>2008-03-22T01:14:00.000Z</published><updated>2008-04-22T01:16:36.658+01:00</updated><title type='text'>AI - What a pain in the Arse!</title><summary type='text'>For the last two months, I've been trying to get the new Firewall game to play intelligently. At the moment, it doesn't. In fact, players will be able to beat the game and rack up really high scores without a problem so there's no release this month. The problem is, it's that long since I've looked at the AI that I've forgotten the algorithm, and I'm having to re-learn it.I'm sure that if there </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/7387882528175737163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=7387882528175737163&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/7387882528175737163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/7387882528175737163'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2008/03/ai-what-pain-in-arse.html' title='AI - What a pain in the Arse!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-4880886671626772602</id><published>2007-10-30T23:05:00.000Z</published><updated>2007-10-30T23:08:07.343Z</updated><title type='text'>Good Lord, Has it been that long?!?</title><summary type='text'>I'm suprised that the blog is still here.Well, what's been happening? Lets see;-Lots, but nothing with the game. Due to personnal commitments, I haven't managed to do any significant development or fixing of bugs for the last 12-18 months. The last update was version 1.17 for all the Nokia's and Sony Erricsons.Yup, it's almost four years in development, or should that be refinement. It also </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/4880886671626772602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=4880886671626772602&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/4880886671626772602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/4880886671626772602'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2007/10/good-lord-has-it-been-that-long.html' title='Good Lord, Has it been that long?!?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115428171200239928</id><published>2006-07-30T18:46:00.000+01:00</published><updated>2006-07-30T18:48:32.003+01:00</updated><title type='text'>Blast It. It's not Broke!</title><summary type='text'>Dunno what was up there. It didn't want to work between my n80 and a 6280. However, it did work ok between the N80 and a 3250.I think the bluetooth was locked onto another machine when I tried to play it against the 6280. I'll give it another try on Monday.There's a new Motorola version as well. Finger's crossed!</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115428171200239928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115428171200239928&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428171200239928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428171200239928'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/blast-it-its-not-broke.html' title='Blast It. It&apos;s not Broke!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115428153618136674</id><published>2006-07-28T18:45:00.000+01:00</published><updated>2006-07-30T18:46:18.060+01:00</updated><title type='text'>Blast it. Broke It</title><summary type='text'>I've gone and broke the bluetooth again. I was testing between my n80 and a nokia 6280 and it's not establishing the connections properly. I think that's due to the fact I shrank the step time to 10ms. I'll re-raise it to 25ms and see how it goes.I'll have to change all my builds again, so I've held off the final test of the motorola version.Hopefully know by Monday !</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115428153618136674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115428153618136674&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428153618136674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428153618136674'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/blast-it-broke-it.html' title='Blast it. Broke It'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115428148767949496</id><published>2006-07-27T18:44:00.000+01:00</published><updated>2006-07-30T18:44:47.680+01:00</updated><title type='text'>Motorola Hell.</title><summary type='text'>The love-hate releation ship with motorola's continues.Just when you think you've got there, something else turns up. I'm overjoyed at the fact I've managed to the the motorola version working ok in single player. Looks and plays fantastic, if a little jerky. It's the bluetooth version that's pants.As a client it makes contact with the server, the interphace is transfered and then it takes ages </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115428148767949496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115428148767949496&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428148767949496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428148767949496'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/motorola-hell.html' title='Motorola Hell.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115428143693976711</id><published>2006-07-26T18:42:00.000+01:00</published><updated>2006-07-30T18:43:56.950+01:00</updated><title type='text'>Bug Fix.</title><summary type='text'>I think it's sorted! I've got the thing sorted! That last map issue was a silly little bug but it was a pain to track down. So I've had to update all six versions (!) will this new code. I really aught to look into  automating this process, otherwise I'll be here for ages.I've also been monitering the memory usage of my game. According to the Sun tools, It needs a constant foot print of 98-150K </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115428143693976711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115428143693976711&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428143693976711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115428143693976711'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/bug-fix.html' title='Bug Fix.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115385393183761189</id><published>2006-07-24T08:00:00.000+01:00</published><updated>2006-07-25T19:58:51.850+01:00</updated><title type='text'>Oh Bum, Buttocks and Bugger!</title><summary type='text'>So much for making progress.Instead of fixing the Join split bug, I've gone and broken all the different versions. Especially the Motorola One. Talk about taking one step back.The first priority it to get the Interphace generation bug fixed. Then it's getting the Motorola version working again. This is getting urgent for me as I wanted 1.15 out of the way by last weekend.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115385393183761189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115385393183761189&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115385393183761189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115385393183761189'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/oh-bum-buttocks-and-bugger.html' title='Oh Bum, Buttocks and Bugger!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115348292436826810</id><published>2006-07-21T21:54:00.000+01:00</published><updated>2006-07-21T12:55:24.370+01:00</updated><title type='text'>Motorola D-Day</title><summary type='text'>Right the display bug is sorted and I'll be testing the new Motorola version on the handsets today (Gulp!). The next free version (which will be 1.20), I'm looking to include advertising as part of the nag screen.A Nag screen is displayed after a game is finished, prompting to get the user to look for the comercial version. That nag screen can also include a message and a small image from an </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115348292436826810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115348292436826810&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348292436826810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348292436826810'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/motorola-d-day.html' title='Motorola D-Day'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115348298678035519</id><published>2006-07-21T12:55:00.000+01:00</published><updated>2006-07-21T12:56:26.780+01:00</updated><title type='text'>Motorola Test. - Oh Bugger!</title><summary type='text'>Well, it worked and it didn't. The screen was displayed offset. Dunno why. I guess I'll have to hard code it for the motorola's. However, it did work OK.The bad news is the Bluetooth multiplayer has thrown up an error. If the game is a client, then it takes too long to render the interphace playing area. By that time the bluetooth connection is lost. I think this is also an issue when a faster </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115348298678035519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115348298678035519&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348298678035519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348298678035519'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/motorola-test-oh-bugger.html' title='Motorola Test. - Oh Bugger!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115348286525508382</id><published>2006-07-20T12:53:00.000+01:00</published><updated>2006-07-21T12:54:25.256+01:00</updated><title type='text'>Compitition Time</title><summary type='text'>Solved the N80 version problems. There was an exception when the graphics had been renamed in one place. At least It's solved. So that's version 1.15 ready. I'll be updating the Website with the new versions by the end of the week.There's a competition with an entry date of 11 Sept. I've decided to enter InterPhace into it. It's going to be the 1.20 version so I'm going to make it as smooth as </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115348286525508382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115348286525508382&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348286525508382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348286525508382'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/compitition-time.html' title='Compitition Time'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115348281084353320</id><published>2006-07-18T12:51:00.000+01:00</published><updated>2006-07-21T12:53:30.846+01:00</updated><title type='text'>Build trouble.</title><summary type='text'>Oh My, I've got too many builds. I'm not sure If I'm updating the right versions. I've gotInterphace Slice Version.Interphace NDice Version.Interphace No Bluetooth version.Interphace Motorola version.Interphace Slice Hi-res version.Interphace NDice Hi-res version.I think I'm overwriting different versions left right and center.So far I've got as confirmed as working.Interphace Slice </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115348281084353320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115348281084353320&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348281084353320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348281084353320'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/build-trouble.html' title='Build trouble.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115348269228999676</id><published>2006-07-17T12:50:00.000+01:00</published><updated>2006-07-21T12:51:32.303+01:00</updated><title type='text'>N80 InterPhace.</title><summary type='text'>It's excellent. I've now got a working N80 version of interphace. The Screen looks lovely with the Screen resolution doubled. There are a couple of things that have to be Tweeked. But it should be ready for release by the end of the week.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115348269228999676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115348269228999676&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348269228999676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115348269228999676'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/n80-interphace_17.html' title='N80 InterPhace.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115262337320967065</id><published>2006-07-11T14:05:00.000+01:00</published><updated>2006-07-11T14:09:33.220+01:00</updated><title type='text'>No. 5 is done</title><summary type='text'>I'm going to release Interphace 1.15 first.It's the same as the rest but fixes the screen resolution problem for the rest of the other phones. Should be ready by the end of the week.The Motorola version continues to be a pain. The gamecanvas keypress method doesn't seem to capture anything that I can use and so althought the game runs on a Razr v3i. I can't select any of the options. I'm getting </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115262337320967065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115262337320967065&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115262337320967065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115262337320967065'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/no-5-is-done.html' title='No. 5 is done'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115226967090240597</id><published>2006-07-07T11:51:00.000+01:00</published><updated>2006-07-07T11:54:30.916+01:00</updated><title type='text'>New Version?</title><summary type='text'>I'm considering one final version of Free InterPhace.This will include a new single player game called firewall. It's a case of see how long you can hold out against the CPU and this will be converted into a Single Player points. The Present single player option will be renamed as practice.So here's the new todo list for Interphace 1.20.Firewall Game.Adding Exit/Back/cancel/Select Options to the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115226967090240597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115226967090240597&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115226967090240597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115226967090240597'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/new-version.html' title='New Version?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115214173238103989</id><published>2006-07-06T00:15:00.000+01:00</published><updated>2006-07-06T00:22:12.493+01:00</updated><title type='text'>N80 InterPhace.</title><summary type='text'>The New Phone Has arrive and wow I'm impressed with it. The only problem is the game's screen resolution is pants. It's also got corruption with some of the figures. I've got to work out a way to get the graphics to scale up.Mind you it works fine playing against the 3230 so I'm well chuffed. The 6280 has a different screen resolution as well, so does that mean a seporate two builds for each of </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115214173238103989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115214173238103989&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115214173238103989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115214173238103989'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/07/n80-interphace.html' title='N80 InterPhace.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-115091520003284569</id><published>2006-06-21T19:34:00.000+01:00</published><updated>2006-06-21T19:40:00.126+01:00</updated><title type='text'>Mix bag of tests</title><summary type='text'>I've got two new succsessful tests to report. The Nokia 3350 and 6280 both run Interphace. The 6280 however has the same "text" too big problem that the N series has, so I'm going to have to modify the new code slightly.The Motorola V3, V3i, v3i-m, pebl, slvr and u6 still refuse to run even the most cut down version. I don't think the Heap space is big enough and I've had reports of imiages </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/115091520003284569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=115091520003284569&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115091520003284569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/115091520003284569'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/06/mix-bag-of-tests.html' title='Mix bag of tests'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114924046580215812</id><published>2006-06-02T10:26:00.000+01:00</published><updated>2006-06-02T10:29:06.903+01:00</updated><title type='text'>And Off We Go.</title><summary type='text'>InterPhace 1.1 has been released on the RumbleX website. I’ll be updating the InterPhace and GetJar websites over the next few days, but I think it’s only fair for the RumbleX people to have it exclusively for a little while before I start sending out the press releases.However, I’ve got to upload the FAQ to the forums and tidy up the game page a little. Shouldn’t take too long.Now the major task</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114924046580215812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114924046580215812&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114924046580215812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114924046580215812'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/06/and-off-we-go.html' title='And Off We Go.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114907227750329977</id><published>2006-05-31T11:39:00.000+01:00</published><updated>2006-05-31T11:44:37.516+01:00</updated><title type='text'>Last Minute Rush</title><summary type='text'>Three glaring bugs have appeared during final testing. The game was due to be release today but I’m going to have to move the release back until Monday the 5th of June. It’s painful to admit this but these are tidy up bugs. i.e. animation , scoring and screen clearing bugs. I should have been fixing these last week. ;-)Instead, I spent ages trying to get the InterPhace working on the Motorola </summary><link rel='related' href='http://www.interphacegame.co.uk' title='Last Minute Rush'/><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114907227750329977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114907227750329977&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114907227750329977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114907227750329977'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/05/last-minute-rush.html' title='Last Minute Rush'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114834555989769360</id><published>2006-05-23T01:52:00.000+01:00</published><updated>2006-05-23T01:52:39.906+01:00</updated><title type='text'>Most Excellent News</title><summary type='text'>Interphace 1.1 has now past initial testing. I can confirm that it works on the Nokia Series 60 (v2).There is a problem with the Score upload but that’s due to the network connection settings on a phone. If a connection goes through a WAP gateway, it doesn’t work. This is an issue with all HttpConnection usage so there’s not much I can do about it. However, use a direct connection to the net and </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114834555989769360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114834555989769360&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114834555989769360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114834555989769360'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/05/most-excellent-news.html' title='Most Excellent News'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114822307303609370</id><published>2006-05-21T15:43:00.000+01:00</published><updated>2006-05-21T15:51:13.046+01:00</updated><title type='text'>Almost there!</title><summary type='text'>Bugs have been discovered and fixed. My first high score has been uploaded throught the Emulator and the new language settings appear to be working a treat.Still got a few issues with some of the graphics and the player edit but I think I'm almost there.Fingers Crossed for the next week.</summary><link rel='related' href='http://www.rumbleX.com' title='Almost there!'/><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114822307303609370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114822307303609370&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114822307303609370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114822307303609370'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/05/almost-there.html' title='Almost there!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114747691945558885</id><published>2006-05-13T00:26:00.000+01:00</published><updated>2006-05-13T00:35:19.776+01:00</updated><title type='text'>New Version in the works</title><summary type='text'>Well, I'm working on a new version for the Basic Interphace game. So far, I've added both french and german to the game and I'm tiding up the interphace itself to make it easier to understand.However, I'm working with another developer to enable players to upload their scores to the web and see how they're doing in the league. I'm adding InterPhace to the http://www.rumbleX.com network.I've got </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114747691945558885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114747691945558885&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114747691945558885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114747691945558885'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/05/new-version-in-works.html' title='New Version in the works'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114009356574658795</id><published>2006-02-16T12:34:00.000Z</published><updated>2006-02-16T12:39:25.746Z</updated><title type='text'>It’s done at last.</title><summary type='text'> I managed to find the problem that was plaguing both the Bluetooth and the key repress. It really took a week to get rid of the bugs and now it even resolved an issue which I thought was unique to the Nokia 6600. I’m ecstatic about it.It’s now a case of promoting it. I’ve sent it away to a developer for feedback and I’m now putting together press release notes to send to people all over the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114009356574658795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114009356574658795&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114009356574658795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114009356574658795'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/02/its-done-at-last.html' title='It’s done at last.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-114009328357172428</id><published>2006-02-07T12:33:00.000Z</published><updated>2006-02-16T12:34:43.583Z</updated><title type='text'>Dead End</title><summary type='text'>Things are stuffed. I can’t seem to get the Bluetooth connections working again. It’s stuck and nothing I do seem to get it working again.I’m out of ideas so I don’t know where to take this…..</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/114009328357172428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=114009328357172428&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114009328357172428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/114009328357172428'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/02/dead-end.html' title='Dead End'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899823298513951</id><published>2006-02-03T20:22:00.000Z</published><updated>2006-02-03T20:23:52.986Z</updated><title type='text'>Knockback.</title><summary type='text'>In order to try and speed up the map transfer of the game, I increased the packet size to 128 bytes. The connection between the test 3230 and 6230 failed. I’m moving it back to the slower 48 because I know that at least works.After all the effort to get it running on a Motorola Raz3 have failed. There’s not enough memory in the Java Heap and it will be a lot of effort for very, very little gain </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899823298513951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899823298513951&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899823298513951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899823298513951'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/02/knockback.html' title='Knockback.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899815655065720</id><published>2006-02-02T20:19:00.000Z</published><updated>2006-02-03T20:22:36.553Z</updated><title type='text'>It’s done, completed, finished.</title><summary type='text'>I’ve got to finish complete some press releases and upgrade the website. There are three versions;1.The Slice Version.2.The NDice Version.3. The No-Bluetooth Version.The first two versions should work on the following phones.Manufacturer                           Model No.Nokia                          3230              6260          6270*              6280*                                    </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899815655065720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899815655065720&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899815655065720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899815655065720'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/02/its-done-completed-finished.html' title='It’s done, completed, finished.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899794062370470</id><published>2006-01-23T20:18:00.000Z</published><updated>2006-02-03T20:19:00.623Z</updated><title type='text'>Complete ?</title><summary type='text'>The first version is complete. There are two issues left outstanding; -1. Testing: As I’ve given away the 6600 in exchange for new artwork, I’ve now got no way to retest the multiplayer side of the Game. I’ll have to ask some people to help out.2. Jar Size. Even with the latest version of Proguard working, the jar size is still 31K too big to run on the majority of Motorola Phones. As I would </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899794062370470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899794062370470&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899794062370470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899794062370470'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/01/complete.html' title='Complete ?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899785550917707</id><published>2006-01-18T20:16:00.000Z</published><updated>2006-02-03T20:17:54.633Z</updated><title type='text'>Progress Report</title><summary type='text'>I’ve got a few outstanding issues left before I can put this game out for release.1. Get the Score to be displayed properly after you win or lose on the single player game.2. Winner / Looser text to be displayed on the Multiplayer Congrats Screen.3. If both players have used up they’re moves, then the level ends because there’s nothing either player can affect the outcome.4. There is still and </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899785550917707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899785550917707&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899785550917707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899785550917707'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/01/progress-report.html' title='Progress Report'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899767670724608</id><published>2006-01-17T20:14:00.000Z</published><updated>2006-02-03T20:16:08.083Z</updated><title type='text'></title><summary type='text'>Well, the Menus are almost complete. I’ve managed to shave almost 15K off the size of the jar. This is good but nowhere near the 100K limit of the Motorola Phones. I might have to remove the sound options from the game and rebuild it specifically for certain types of Motorola.I can also save a bit on amalgamation of some of the Graphics but it’s the sound that’s the real issue. I’ll have to do </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899767670724608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899767670724608&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899767670724608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899767670724608'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/01/well-menus-are-almost-complete.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899762956745905</id><published>2006-01-09T20:13:00.000Z</published><updated>2006-02-03T20:15:38.520Z</updated><title type='text'>Busted</title><summary type='text'>The Game Demo appears to be busted. You run it for the first time, it works fine. However, the Splash Screen hangs on subsequent runs. I think there’s some of the newer code mixed up into the Beta, which will have to be taken out. Now the question is do I close the beta, so there’s no Download or do I fix the Beta, which will be replaced in a couple of weeks?The progress on converting the Menus </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899762956745905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899762956745905&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899762956745905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899762956745905'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/01/busted.html' title='Busted'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113899759045876141</id><published>2006-01-01T20:12:00.000Z</published><updated>2006-02-03T20:15:02.526Z</updated><title type='text'>GetJar Response</title><summary type='text'>We’ll I got the results back from the GetJar beta. 31 Downloads – 28 unsatisfied reports and three satisfied ones. I was gobsmacked to be honest. Then I found remembered that there was some timekill code in the version that was put up and by the time the scheduled beta happened. The time kill code kicked in and the program refused to run.Oh well, I’ll send out a copy of the new version to all </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113899759045876141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113899759045876141&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899759045876141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113899759045876141'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2006/01/getjar-response.html' title='GetJar Response'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113310154296624972</id><published>2005-11-27T14:21:00.000Z</published><updated>2005-11-27T14:25:42.966Z</updated><title type='text'>Well, I can forget about this November release Date...</title><summary type='text'>Why ?My Proper work has offered me a lot of overtime and I've had to take it. Mostly, because due to reasons beyond my control, I've had to shell out a lot more cash than usual, so I've got to do something to pay it all back.The game has had to be put on hold until I've got these extra tasks out of the way which is really peeing me off because all the time people are coming up with better games </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113310154296624972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113310154296624972&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113310154296624972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113310154296624972'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/11/well-i-can-forget-about-this-november.html' title='Well, I can forget about this November release Date...'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113128381639460593</id><published>2005-10-31T13:25:00.000Z</published><updated>2005-11-06T13:30:16.396Z</updated><title type='text'></title><summary type='text'>Work still progresses on the new custom menus. I think I’ve got the code down for the display of the new menus but it will take a little time to test it. Still up for the potential release date at the end of November.Here are the present outstanding issues.1. Get the new Menus Working.2. Map generation bug3. Change the game canvas to use the readkeystate    b) if the joystick doesn’t work with </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113128381639460593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113128381639460593&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113128381639460593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113128381639460593'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/10/work-still-progresses-on-new-custom.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113095464302448840</id><published>2005-10-24T18:03:00.000+01:00</published><updated>2005-11-02T18:04:03.040Z</updated><title type='text'>Slow Down</title><summary type='text'>It’s painfully slow due to personal events. I.e. An ill family and too much work. But a few new routines have been planned and coded. Looks like I’ll be pushing it for the end of November.However, I will be releasing two versions. One version has Slice as the main character and other one has Ndice. Apart from the characters, there won’t be any difference in game play but I do have to get this </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113095464302448840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113095464302448840&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113095464302448840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113095464302448840'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/10/slow-down.html' title='Slow Down'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-113128294968814123</id><published>2005-10-18T13:10:00.000+01:00</published><updated>2005-11-06T13:15:51.856Z</updated><title type='text'></title><summary type='text'>Well I’ve looked into the form and virtual list example and I’ve come to the conclusion that it’s not going to work. I’m going to alter the game canvas to start allow the user to select options. This will be started tonight and hopefully finished by Monday.I’ve got to now plan out the menus.1. Single Player    a)Easy    b)Medium    c)Ow! My Head!2. Multiplayer    a)Hot Seat       i)   Easy       </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/113128294968814123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=113128294968814123&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113128294968814123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/113128294968814123'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/10/well-ive-looked-into-form-and-virtual.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112911658691124811</id><published>2005-10-12T12:29:00.000+01:00</published><updated>2005-10-12T12:29:46.913+01:00</updated><title type='text'>Obfuscated</title><summary type='text'>We have an Obfuscated version of the code. It’s saved 25% of space and sped the code up but this in itself has caused a problem. The 6600 and the 3230 handsets which I use for testing are now working at 100 %. A 3230 challenging the 6600 works fine, however, reverse that and the game complains that the connection is lost. I’m just a tad confused. Something I’ll have to have a quick look </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112911658691124811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112911658691124811&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112911658691124811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112911658691124811'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/10/obfuscated.html' title='Obfuscated'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112911653577919925</id><published>2005-10-04T12:28:00.000+01:00</published><updated>2005-10-12T12:28:55.783+01:00</updated><title type='text'>Released !</title><summary type='text'>Well, there’s been a new release. It uses no Nokia classes so it should, in theory, run on any MIDP 2.0 phone which supports JSR-82 (bluetooth functionality). There are two problems at the moment.1.      The size of the app is 206 K. This is because I can’t seem to get either obfuscator working properly yet.2.      There seems to be a problem with the OTA. The Jad and Jar I have put on the xhtml </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112911653577919925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112911653577919925&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112911653577919925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112911653577919925'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/10/released.html' title='Released !'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938681834130213</id><published>2005-08-26T15:32:00.000+01:00</published><updated>2005-10-15T15:33:38.343+01:00</updated><title type='text'>So much for success!</title><summary type='text'>I fixed up the final beta and tested it using the Emulators. It seemed to work fine until I tried the Bluetooth test. It died. Normally, I’m not too bothered about that because the Bluetooth emulators on the new phones do seem to be a bit dodgy.So I tried to install it on the handsets. It doesn’t even run. I get the splash screen and then the app falls over. It must be something to do with the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938681834130213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938681834130213&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938681834130213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938681834130213'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/so-much-for-success.html' title='So much for success!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938676348760193</id><published>2005-08-25T15:31:00.000+01:00</published><updated>2005-10-15T15:32:43.490+01:00</updated><title type='text'>Preparing</title><summary type='text'>Well, after the initial success of getting the game to work on two of the many Motorola emulators, I’ve been downloading the development kits from both Sony-Erricson and Samsung. I’m going to test it against those kits tonight and try to make further modifications.There are a few outstanding issues.1. The congratulation screens need rework to centre them regardless of screen size.2. The backlight</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938676348760193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938676348760193&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938676348760193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938676348760193'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/preparing.html' title='Preparing'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938665228241369</id><published>2005-08-24T15:30:00.000+01:00</published><updated>2005-10-15T15:30:52.283+01:00</updated><title type='text'>Well there’s a surprise.</title><summary type='text'>I managed to get the game working on the Motorola E1000 Phone’s emulator. The screen offset is not working correctly but just the very fact that it worked had me bowled over in surprise. It only works on very few Motorola emulators though and I’m going to have to look at ways to get the size of the Jar down because it’s too big for most of the Motorola’s to work with. It also worked on the Razr3 </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938665228241369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938665228241369&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938665228241369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938665228241369'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/well-theres-surprise.html' title='Well there’s a surprise.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938660751670272</id><published>2005-08-23T15:29:00.000+01:00</published><updated>2005-10-15T15:30:07.516+01:00</updated><title type='text'></title><summary type='text'>We have new splash screens. It fits the game so much better and now matches the new logos on the web site. This now only leaves the screen resize code. It’s not the coding that’s the problem, its finding emulators to get it to work on.I might have to forget about the resize code for this beta release and just concentrate on the screen offset.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938660751670272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938660751670272&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938660751670272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938660751670272'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/we-have-new-splash-screens.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938655157172119</id><published>2005-08-21T15:28:00.000+01:00</published><updated>2005-10-15T15:29:11.573+01:00</updated><title type='text'></title><summary type='text'>I’ve got three major irritations out of the way over the weekend. There were more bugs in the player saving, sound and display code. I’ve effectively knocked them on the head but I wasn’t able to test the resize code so I’m still in the same position that I was in on Friday. I’ll try and focus and get those issues out of the way.I have been contacted by the owner of a website who wants to look at</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938655157172119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938655157172119&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938655157172119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938655157172119'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/ive-got-three-major-irritations-out-of.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938649406601426</id><published>2005-08-19T15:27:00.000+01:00</published><updated>2005-10-15T15:28:14.066+01:00</updated><title type='text'>Sound error is now fixed.</title><summary type='text'>The sound activate method was placed outside of the ‘if’ statement was supposed to fire on so it fired all the time. The RMS issue is a little more complicated and would explain why saving settings have always been ropy. It will take a little while to fix that, hopefully tonight to fix the bug and the weekend to fix the graphics.This will mean a new beta on Monday? How many times have I said that!</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938649406601426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938649406601426&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938649406601426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938649406601426'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/sound-error-is-now-fixed.html' title='Sound error is now fixed.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938643720207528</id><published>2005-08-18T15:26:00.000+01:00</published><updated>2005-10-15T15:27:17.203+01:00</updated><title type='text'>Found the bug.</title><summary type='text'>I was trying to read an array before I had initialised it. We now have the game working again on the emulators but I’m having real trouble with the flashing backlights on the series 60. Is there anyway to keep it steady? It’s time to test it on the phones again.The initial run on the phones is complete and as per usual, bugs have raised their ugly heads. There are two which are doing my head in. </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938643720207528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938643720207528&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938643720207528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938643720207528'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/found-bug.html' title='Found the bug.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938638834487146</id><published>2005-08-17T15:26:00.000+01:00</published><updated>2005-10-15T15:26:28.346+01:00</updated><title type='text'></title><summary type='text'>Well, the game is now back on the Nokia handsets and failing again. It works OK with a new install, but as soon as you re-run the game. Crunch! Back to the emulators! I’m going to move the beta deadline until the end of August.I’ll update the website later in the week but it’s really tough going at the moment. I’m really beginning to regret even writing this game because of problems with the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938638834487146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938638834487146&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938638834487146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938638834487146'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/well-game-is-now-back-on-nokia.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112938634745357596</id><published>2005-08-14T15:22:00.000+01:00</published><updated>2005-10-15T15:25:47.486+01:00</updated><title type='text'></title><summary type='text'>I’ve managed to rework the start up and put in the graphic resizing code. It’s now a matter of testing it against different screen sizes. I am very nervous about running this code and I haven’t put a new version on the test phones yet for almost a month. It’s about to time to knock this version on the head.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112938634745357596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112938634745357596&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938634745357596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112938634745357596'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/ive-managed-to-rework-start-up-and-put.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112410854465927453</id><published>2005-08-11T13:21:00.000+01:00</published><updated>2005-08-15T13:22:24.660+01:00</updated><title type='text'>Almost There !!!!</title><summary type='text'>I’ve finally found a way round the graphic selection routines with the nokias. It’s all a matter of timing. It’s just the last thing I have to do before calling up the next screen. As has been noted on the boards, it’s a time delay issue between the calling of the fullscreen option and the update of the getheight method.Tonight I’ll focus on getting the right screen size and the re-scaling of the</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112410854465927453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112410854465927453&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410854465927453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410854465927453'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/almost-there.html' title='Almost There !!!!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112410846282486868</id><published>2005-08-09T13:20:00.000+01:00</published><updated>2005-08-15T13:21:02.826+01:00</updated><title type='text'>Well that’s a surprise.</title><summary type='text'>I’ve finally got the game working with sound effects on the Nokia 60 SDK but when you transfer the jar and try and install it. Application Error!Strange. I’ll have to rebuild the jar using the other sdk.I’m still having sound issues. Hopefully I’ll have it out of the way tonight. The graphics have seemed to sort themselves out but there is a notorious bug with the game canvas class not retrieving</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112410846282486868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112410846282486868&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410846282486868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410846282486868'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/well-thats-surprise.html' title='Well that’s a surprise.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112410842728334528</id><published>2005-08-08T13:19:00.000+01:00</published><updated>2005-08-15T13:20:27.283+01:00</updated><title type='text'>Solved it</title><summary type='text'>It’s all down to the resize code. I haven’t completed it yet so I’m going to have to complete it properly before I can put it on to the Nokia’s for testing. I could hardcode the value but to be honest I might as well get the resize code out of the way properly.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112410842728334528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112410842728334528&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410842728334528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410842728334528'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/solved-it.html' title='Solved it'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112410835034116432</id><published>2005-08-05T13:18:00.000+01:00</published><updated>2005-08-15T13:19:10.343+01:00</updated><title type='text'>And after the high comes another low.</title><summary type='text'>It’s not working on the handsets. I don’t know why. It works fine with both Emulators but all you get on both the 6600 and the 3230 is the splash screen and then crunch. Admittedly, I have been unable to test a start from scratch using the Nokia Runtime due to the nature of the emulators.But the damn thing worked ok with the standard J2ME Emulator. I am now at a loss to where to go next. I guess </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112410835034116432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112410835034116432&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410835034116432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410835034116432'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/and-after-high-comes-another-low.html' title='And after the high comes another low.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112410829555665582</id><published>2005-08-04T13:17:00.000+01:00</published><updated>2005-08-15T13:18:15.556+01:00</updated><title type='text'>Problem solved.</title><summary type='text'>It was a combination of slow running emulators and missing code. It’s now running through on both the Nokia Prototypes SDKs. Fantastic! Unfortunately, the timebomb code is causing problems with the start-up of a new user on the 3230.I’ll have to look into that but I’m now got the fullcanvas completely removed from the system and so it will start to work hopefully with all compatible phones. Now I</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112410829555665582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112410829555665582&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410829555665582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410829555665582'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/problem-solved.html' title='Problem solved.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112410825339901263</id><published>2005-08-03T23:16:00.000+01:00</published><updated>2005-08-15T13:17:33.406+01:00</updated><title type='text'></title><summary type='text'>Nope, that wasn’t it. It is something within the new Gamecanvas code but I haven’t found what. Oh, It is really doing my head in!</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112410825339901263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112410825339901263&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410825339901263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112410825339901263'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/nope-that-wasnt-it.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112305935934806751</id><published>2005-08-03T09:54:00.000+01:00</published><updated>2005-08-03T09:55:59.346+01:00</updated><title type='text'>Problem Back on the List</title><summary type='text'>Well, that was a bust. I’ve now progressed from a crash right at the beginning of a game to 15 seconds in. This is a right “head scratcher” because the code should be the same as the previous screen. I’m wondering if the timeout counters are being used in the wrong place.Well, it’s a starting point!</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112305935934806751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112305935934806751&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305935934806751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305935934806751'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/problem-back-on-list.html' title='Problem Back on the List'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112305928205756312</id><published>2005-08-02T22:53:00.000+01:00</published><updated>2005-08-03T09:54:42.056+01:00</updated><title type='text'>Fantastic.</title><summary type='text'>Problem 1 is off the list. I forgot to initialise the game packet objects when the Bluetooth Multiplayer was set up. I knew it would be something like that. Now I’ve got to get the player stuff sorted. If I can only get all those others out of the way tonight I can then start preparing the new web code.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112305928205756312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112305928205756312&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305928205756312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305928205756312'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/fantastic.html' title='Fantastic.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112305918581169945</id><published>2005-08-02T09:52:00.000+01:00</published><updated>2005-08-03T09:53:05.813+01:00</updated><title type='text'>Back to it.</title><summary type='text'>The new multiplayer is not working yet. It took me two hours just to get it to the point it’s at. It still transfers the map ok and then goes through the 3 second display and then crunch.I thought it was the emulators pulling a funny again but it was the Player handling code which caused the problem. I hadn’t handled the kill date properly and so crunch. I’ve managed to implement the kill code </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112305918581169945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112305918581169945&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305918581169945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305918581169945'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/back-to-it.html' title='Back to it.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112305912379430242</id><published>2005-08-01T09:51:00.000+01:00</published><updated>2005-08-03T09:52:03.793+01:00</updated><title type='text'>Nightmare</title><summary type='text'>There has been no progress on the game since Friday due to a crisis at home. Normal service will be resumed just as soon as I know what’s normal anyway.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112305912379430242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112305912379430242&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305912379430242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305912379430242'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/08/nightmare.html' title='Nightmare'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112305907984741682</id><published>2005-07-29T09:48:00.000+01:00</published><updated>2005-08-03T09:51:19.846+01:00</updated><title type='text'>Ok, that’s another off the list</title><summary type='text'>The sound seems to be working but it’s not stopping as it should, so you have one wav not stopping in time. I might need to set up a second player as a buffer to get a better overlap. The wav I’ve selected sounds awful, looks like I’ll be putting my headphones on again tonight. I can’t seem to get a bleep working though.I’ve got the hot seat and the single player working using the game canvas one</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112305907984741682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112305907984741682&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305907984741682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305907984741682'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/ok-thats-another-off-list.html' title='Ok, that’s another off the list'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112258828568814634</id><published>2005-07-28T12:03:00.000+01:00</published><updated>2005-07-28T23:04:45.690+01:00</updated><title type='text'></title><summary type='text'>It’s so depressing when things start going wrong. I was testing the game against the Nokia Emulators last night and the single player kept on crashing. I think I know what the problem is but you feel so knocked back that it’s hard to stay motivated.I also need to find out how to manipulate dates properly in J2ME. The code I’ve written doesn’t want to work, so yet again, it’s right back to the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112258828568814634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112258828568814634&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112258828568814634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112258828568814634'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/its-so-depressing-when-things-start.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112305833437833742</id><published>2005-07-28T09:38:00.000+01:00</published><updated>2005-08-03T09:38:54.376+01:00</updated><title type='text'></title><summary type='text'>Well, that’s solved that problem. The single player game state was not progressing as it should. As far as the date issue is concerned I think I’ve got it sorted with the following entry at J2ME.org</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112305833437833742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112305833437833742&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305833437833742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112305833437833742'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/well-thats-solved-that-problem.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112258816436137958</id><published>2005-07-27T23:01:00.000+01:00</published><updated>2005-07-28T23:02:44.366+01:00</updated><title type='text'></title><summary type='text'>Well, almost 100 downloads of the Nokia Beta so far. I’ve got to find another way to access the hit counter as I’m upping it when I don’t need to. I’ve still got to test the Wap section of the site to be honest but I haven’t had a change to look it over.I spent most of last night listening to Zaps, bangs and bongs. It really took me back to when I used to play keyboards in a band, all that </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112258816436137958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112258816436137958&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112258816436137958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112258816436137958'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/well-almost-100-downloads-of-nokia.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112241867966017209</id><published>2005-07-26T23:30:00.000+01:00</published><updated>2005-07-26T23:57:59.666+01:00</updated><title type='text'>Too Much Progress ?</title><summary type='text'> First we had Slice, Now we have his female counterpart Ndice. I received new artwork from the artist. It’s fantastic to look at but there was one slight problem. It’s the wrong size. I forgot to include the dimensions so the pictures are a little bit too wide for the phone screen. But then again All I have to do is offset the image slightly and we're away, so it's no biggy.With the new screen </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112241867966017209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112241867966017209&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112241867966017209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112241867966017209'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/too-much-progress.html' title='Too Much Progress ?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112232371348188478</id><published>2005-07-25T13:33:00.000+01:00</published><updated>2005-07-25T21:35:13.486+01:00</updated><title type='text'>Well it’s been an eventful weekend.</title><summary type='text'>The Website went up properly on the Friday night and over the last few days has had about fifty hits. It says 90+ but 40 of them are from me! I’ll have to set up a little job to extract the hit count without actually firing off the counter itself. As I’m now designing the web service it might be useful to pass a request through to the data access layer just to retrieve the hits. Even Bigger </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112232371348188478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112232371348188478&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112232371348188478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112232371348188478'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/well-its-been-eventful-weekend.html' title='Well it’s been an eventful weekend.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112224508063283701</id><published>2005-07-24T23:41:00.000+01:00</published><updated>2005-07-24T23:44:40.640+01:00</updated><title type='text'>Progress is good !</title><summary type='text'>Right, I've got the sound code and consolidation under by belt, so it's just a case of testing it (!). I also looked into the scaling issue with the Gamecanvas class and it doesn't look as hard as I thought. I might have a working prototype running on any MIDP 2.0 Phone by the end of the week.Now that would be a miracle.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112224508063283701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112224508063283701&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112224508063283701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112224508063283701'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/progress-is-good.html' title='Progress is good !'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112210067846805628</id><published>2005-07-22T19:36:00.000+01:00</published><updated>2005-07-23T07:37:58.470+01:00</updated><title type='text'>Woo Hoo</title><summary type='text'>The website is now up and running. Fanatasic. It was their permissions!http://www.interphacegame.co.uk</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112210067846805628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112210067846805628&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210067846805628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210067846805628'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/woo-hoo.html' title='Woo Hoo'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112210059156068138</id><published>2005-07-22T12:35:00.000+01:00</published><updated>2005-07-23T07:36:31.560+01:00</updated><title type='text'>The consolidation continues.</title><summary type='text'>I’ve created a single replacement the four different Nokia Full Canvas classes and I’m starting to test the environment. That’s the fun bit (!) because I’ve never got the Nokia Prototype 3.0 SDK working over Bluetooth.On a side note, I’m still looking at how to resize the screen from 176*208 to the minimum of 88* 104 and if the dimensions are greater than 176*208, then centre the play area in the</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112210059156068138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112210059156068138&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210059156068138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210059156068138'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/consolidation-continues.html' title='The consolidation continues.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112210053853763497</id><published>2005-07-21T19:35:00.000+01:00</published><updated>2005-07-23T07:35:38.536+01:00</updated><title type='text'>It's Depressing</title><summary type='text'>The Website is failing. All I wanted was to get a bloody counter running but the hosting service has not set up the proper permissions on the Database’s Directory. I’ve had to just put the XHTML pages for the mobile website instead and had the index page redirect them to it. One Support ticket is awaiting response, if I have no response from the Website host within a day, I’ll move its status to </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112210053853763497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112210053853763497&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210053853763497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210053853763497'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/its-depressing.html' title='It&apos;s Depressing'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112210047366809996</id><published>2005-07-20T19:33:00.000+01:00</published><updated>2005-07-23T07:34:33.676+01:00</updated><title type='text'>Blasted Website</title><summary type='text'>I’m getting problems with the database I keep uploading. ADO.NET reports a [ OleDbException  (0x80004005): Operation must use an updateable query.]. This says that the ASP.NET user doesn’t have permissions to alter the database and so the query is rejected. Looks Like I’m going to have to open a new support ticket with the web people.I’m just started to look into the sound issues. The first is </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112210047366809996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112210047366809996&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210047366809996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112210047366809996'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/blasted-website.html' title='Blasted Website'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112181153231625979</id><published>2005-07-19T19:45:00.000+01:00</published><updated>2005-07-19T23:18:52.316+01:00</updated><title type='text'>Permission Problem</title><summary type='text'>Well, the Website is done, but I’ve got problems deploying it. It looks like I’ll have to debug it on the web. Bugger! I was hoping to announce it today and set the beta program running.I’m designing the data access routines which will be needed by the web service and the website to talk to the backend database. I should be using the UML designer but I think in this case I want to be able to just</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112181153231625979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112181153231625979&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112181153231625979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112181153231625979'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/permission-problem.html' title='Permission Problem'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112181143285518897</id><published>2005-07-18T18:16:00.000+01:00</published><updated>2005-07-19T23:17:12.860+01:00</updated><title type='text'>Urg! Another New Language.</title><summary type='text'>I’ve spent most of the weekend designing the new game website. I know it’s not hard to do, but the feeling of achievement to have a simple counter work correctly in C# was overwhelming. This is probably because I’m going to have to use C# at my proper work and it’s quite a step up from VB script.I’ve been looking at two J2ME things;-1. One piece of feedback I received was from a fellow developer,</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112181143285518897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112181143285518897&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112181143285518897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112181143285518897'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/urg-another-new-language.html' title='Urg! Another New Language.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112147148665674292</id><published>2005-07-15T13:50:00.000+01:00</published><updated>2005-07-16T00:51:26.660+01:00</updated><title type='text'>Taking a Break (Kind of)</title><summary type='text'>One small bug spotted and sorted. I’ve also speeded up the map transfer. It’s funny though. The game works fine using the Series 60 SDK and the prototyle 2.0 SDKs but the 3.0 SDK has yet to run the game properly. It falls over with a connection lost message. The question is should I put my effort into fixing this issue when it’s working ok on the target devices. Next on the list is including the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112147148665674292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112147148665674292&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112147148665674292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112147148665674292'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/taking-break-kind-of.html' title='Taking a Break (Kind of)'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112127604504836321</id><published>2005-07-12T18:31:00.000+01:00</published><updated>2005-07-13T18:34:05.050+01:00</updated><title type='text'>That’s it. Beta Time</title><summary type='text'>The First Screen Shots using the Nokia 3.0 SDKThe last bug is fixed and I now have a Beta which is Obfuscated and ready to send out. It’s such a sense of relief to get it out of the way. I’m going to put it up on the net tonight and send it to the few people who have asked to see it. Bit worried about the Artist though. I’ve emailed her with a request of where to send the cheque but I’ve had no </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112127604504836321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112127604504836321&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112127604504836321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112127604504836321'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/thats-it-beta-time.html' title='That’s it. Beta Time'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112112083285850580</id><published>2005-07-11T23:19:00.000+01:00</published><updated>2005-07-11T23:27:12.866+01:00</updated><title type='text'>Blasted Obfuscators !</title><summary type='text'>Well, I've been trying for four days on and off to get Proguard to work and I've given up. I switched to retroguard and it worked first time and in addition, transfered to the phones first time.It may be compressed to only 159 K but that's an improvement. Tomorrow I'll update the website and put the new app up on the Web.Scarey Buscuits.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112112083285850580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112112083285850580&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112112083285850580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112112083285850580'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/blasted-obfuscators.html' title='Blasted Obfuscators !'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112111086101606244</id><published>2005-07-11T20:40:00.000+01:00</published><updated>2005-07-11T20:41:01.023+01:00</updated><title type='text'></title><summary type='text'>I’m slowly getting my head around the Obfuscator. The first attempted managed to get the game down from 200 to 132k. Pity it didn’t work. I’m trying to get the obfuscator (ProGuard) working with Jbuilder X. It appears to be working OK, it’s just I have to specify which classes and class methods to keep and use.Hopefully I’ll get that working for tonight and then I’ll sent it off to the people who</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112111086101606244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112111086101606244&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112111086101606244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112111086101606244'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/im-slowly-getting-my-head-around.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112127583937592539</id><published>2005-07-11T18:30:00.000+01:00</published><updated>2005-07-13T18:30:39.383+01:00</updated><title type='text'>Slap!</title><summary type='text'>I’ll have to give myself a complete slap over this. I’ve managed to get the Obfuscation working but then I think, Oh I’ve just noticed that the congratulation/commiserations routines are common across both games. I should move both of those routines into a common one.  Doh! It breaks the result capture at the end. It looks like I’m debugging instead of Web site building tonight!I though that I’d </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112127583937592539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112127583937592539&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112127583937592539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112127583937592539'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/slap.html' title='Slap!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112086117877436362</id><published>2005-07-08T23:17:00.000+01:00</published><updated>2005-07-08T23:19:38.776+01:00</updated><title type='text'>Almost There!</title><summary type='text'>Well, the tests are complete. I now have a working Alpha version of the game.There are five things left before I can move it to a beta state.  1. Handle different screen sizes to see if they can offset the main screen if it’s greater than the standard Screen Size of 176*208  2. If a screen cannot be configured correctly (not enough colours or screen size too small for playing) then a reject </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112086117877436362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112086117877436362&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112086117877436362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112086117877436362'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/almost-there.html' title='Almost There!'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112086105204706560</id><published>2005-07-07T23:16:00.000+01:00</published><updated>2005-07-08T23:17:32.053+01:00</updated><title type='text'>Nuff Said</title><summary type='text'>http://www.3fs.blogspot.com/</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112086105204706560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112086105204706560&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112086105204706560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112086105204706560'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/nuff-said.html' title='Nuff Said'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112068216709422349</id><published>2005-07-06T21:34:00.000+01:00</published><updated>2005-07-06T21:36:07.100+01:00</updated><title type='text'>Oh My.</title><summary type='text'>I’ve started to work on the promotional website for the game. It’s hard work because I’ve kind of forgotten how to write .net websites. In addition to the web service calls from the phone to the database, this website is going to have to handle web browsers, xhtml browsers (ie for some of the more advanced mobile phones) and wml (WAP) browsers.I’ve got the layout for each one planned and I’m </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112068216709422349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112068216709422349&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112068216709422349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112068216709422349'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/oh-my.html' title='Oh My.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112059922620126314</id><published>2005-07-01T22:32:00.000+01:00</published><updated>2005-07-05T22:33:46.203+01:00</updated><title type='text'></title><summary type='text'>I solved the Sybian -36 Error. It appeared to have something to do with not having the right exception handlers on the 6600's implementation. The 6600 now works with the 3230 but is a little slow.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112059922620126314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112059922620126314&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112059922620126314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112059922620126314'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/07/i-solved-sybian-36-error.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112059909442357856</id><published>2005-06-30T22:29:00.000+01:00</published><updated>2005-07-05T22:31:34.430+01:00</updated><title type='text'></title><summary type='text'>Well that’s one problem solved. I’ve got the new NDS up and running, but it’s so slow that I’m wondering if I should try and get the 2.0 SDK working again. The game still works fine using the Test Mobiles.Got to still try and get this SymbianOS = -36 error out of the way though.Outstanding Tests in addition to this are;-1. Attempt to play a Bluetooth game with Bluetooth switched off.2. Client </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112059909442357856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112059909442357856&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112059909442357856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112059909442357856'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/well-thats-one-problem-solved.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-112003677920357510</id><published>2005-06-29T10:18:00.000+01:00</published><updated>2005-06-29T10:19:39.216+01:00</updated><title type='text'></title><summary type='text'>I can head in my head a huge “I told you so!” Uninstalling the SDKs, The NDS, Wireless Tool Kit and Java itself seemed to be no problem and then reinstalling the whole thing. Am I going to have to reinstall the NDS 2.2 In order to get things working again and try with the new 3.0 prototype instead?That’s one day lost.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/112003677920357510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=112003677920357510&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112003677920357510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/112003677920357510'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/i-can-head-in-my-head-huge-i-told-you.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111999104122538084</id><published>2005-06-28T21:35:00.000+01:00</published><updated>2005-06-28T21:37:21.226+01:00</updated><title type='text'>Oh Sod It.....</title><summary type='text'>I'm taking the plunge. Off with the old SDKs and development tool kits. Should I unpgrade java from 1.4.03 to 1.4.??.Apparently upgrade to 1.5 is not recomended.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111999104122538084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111999104122538084&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111999104122538084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111999104122538084'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/oh-sod-it.html' title='Oh Sod It.....'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111999065888532573</id><published>2005-06-28T21:29:00.000+01:00</published><updated>2005-06-28T21:30:58.886+01:00</updated><title type='text'>Another Step Back....</title><summary type='text'>Well so much for the Custom UI working. I’ve just noticed that the SDK says that the UI parts in question don’t work on the series 60 Phone. I’ve tried the Flashlight and Vibrate functions but the Vibrate doesn’t work and the flashlight just looks crap. Looks like I’ll leave it out for the moment.Re-fixed this but with the player id being set wrong after a game but I’m having problems on the </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111999065888532573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111999065888532573&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111999065888532573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111999065888532573'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/another-step-back.html' title='Another Step Back....'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111999043474112588</id><published>2005-06-27T13:26:00.000+01:00</published><updated>2005-06-28T21:27:14.743+01:00</updated><title type='text'>Bug Fixes ?</title><summary type='text'>I’ve put the Backlight and New Vibrate functionality in. I’m using the Nokia custom classes for this but as it’s limited to the classes which already restricted by the Nokia full screen class. Still not working the way I want but further testing will sort it out.Work has started on the timeout and the aborting functionality. It’s quite simple really. Both the Client and the server have two </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111999043474112588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111999043474112588&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111999043474112588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111999043474112588'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/bug-fixes.html' title='Bug Fixes ?'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111964173424759994</id><published>2005-06-24T20:35:00.000+01:00</published><updated>2005-06-24T20:36:29.690+01:00</updated><title type='text'></title><summary type='text'>Two major bugs have now been fixed. The first playing piece didn’t seem to work correctly with any player. Found out it wasn’t initialised properly in the Multiplayer Game. The client game now closes down properly. However, I’ve got to put in the timeout and the Back Screen light before I carry on with multiple game testing.That’s if the Personal Life lets me.</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111964173424759994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111964173424759994&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111964173424759994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111964173424759994'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/two-major-bugs-have-now-been-fixed.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111939249611017145</id><published>2005-06-21T23:20:00.000+01:00</published><updated>2005-06-21T23:21:36.116+01:00</updated><title type='text'></title><summary type='text'>Well, I’ve received a replacement phone and I now have two nokia’s to test with. The nokia 6600 and the nokia 3230. O2 didn’t have any 6630’s in stock and the one I really want, the 6680, wasn’t released. Still it works for the purpose of the game.After a lot to tweeking, I’ve finally got a successful test run using the emulators. There are still a few things to put in though.1. Timeout. Just </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111939249611017145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111939249611017145&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111939249611017145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111939249611017145'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/06/well-ive-received-replacement-phone.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111693490327206253</id><published>2005-05-24T12:41:00.000+01:00</published><updated>2005-05-24T12:41:43.280+01:00</updated><title type='text'>Ongoing......</title><summary type='text'>Right that’s another few things off the list, an about/copyright alert, connection to the Website/Wapsite and a Help Screen. Due to the 6600 layout, it looks quite untidy but it gets the point across.Samsung have got a competition running with a $10000 grand prize. The competition closes on the 31st of May, so it might be tight, but it’s worth looking into. Nokia have a similar competition but it</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111693490327206253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111693490327206253&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111693490327206253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111693490327206253'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/05/ongoing.html' title='Ongoing......'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111688504773017827</id><published>2005-05-23T22:50:00.000+01:00</published><updated>2005-05-23T22:50:47.770+01:00</updated><title type='text'>On a Roll.</title><summary type='text'>I’ve now put in all the user error checking and the rolling single player game, which is too hard even on easy, it’s almost complete. Apart from the single player tweaking, There are three major tasks outstanding.1. Sound - I’ve got to work out a way to get the right sound working across all handsets. This is one of the platform issues I’ve been dreading. There are only two sound effects, a bleep</summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111688504773017827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111688504773017827&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111688504773017827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111688504773017827'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/05/on-roll.html' title='On a Roll.'/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5671845.post-111658791362097760</id><published>2005-05-20T12:18:00.000+01:00</published><updated>2005-05-20T12:18:33.626+01:00</updated><title type='text'></title><summary type='text'>I can cross a couple of items off the coding list. There are new graphics on all of the menus which is a couple of items off the development list. I must admit it does make the whole thing look that little bit more professional. Not much coding time due to the new Star Wars film.I now have a choice, concentrate on the new user modifications or the single player game. I’m also going to have to </summary><link rel='replies' type='application/atom+xml' href='http://projectk.blogspot.com/feeds/111658791362097760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5671845&amp;postID=111658791362097760&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111658791362097760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5671845/posts/default/111658791362097760'/><link rel='alternate' type='text/html' href='http://projectk.blogspot.com/2005/05/i-can-cross-couple-of-items-off-coding.html' title=''/><author><name>Phoenix_Dfire</name><uri>http://www.blogger.com/profile/13726897588482877598</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://www.interphacegame.co.uk/Images/InterWIN.PNG'/></author><thr:total>0</thr:total></entry></feed>
